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SANGOMA
A ‘pen and paper’ role-playing game of struggle beneath the sun. In Post-Ruin Africa, after the population of the world has been devastated by the Sudden Critical Arrest parasite, handfuls of desperate survivors fight to survive. Faith as we know it dies, but Africa has an older faith burned into the very soil; a faith in spirits that rises to the surface. Old ways return- man regains a little of his savage past but with it a little of his spiritual roots. The spirits never left us.
Take control of anyone on the vast continent of Africa from one of the eight territories that have formed around pockets of skeletal civilisation. A Kemeti priest from the land that was once Egypt… a ruthless gang leader from the deserts of the Sudan… a vaccine trader growing wealthy in the dusty towns of Ethiopia… a Sangoma shaman healing the terrible wounds of an apocalypse in a South African village.
Whatever path you take, a unique D12 dice system controls the action from a wild battle with AK-47s to trance wrestling with a vengeful ancestor spirit. Soldiers carve a living from the piles of bodies using makeshift weapons and money for all it’s worth, while shaman consume sacred plants to walk beyond this life and bind animal spirits to their will. Beware the Dose, a vaccine to the deadly SCA parasite that is perhaps even more damaging. Choose a future of sinister pharmaceutical lobotomy, or the disease-borne reckoning of the most chaotic of African gods.
COMING SOON:
World information, mechanics, what the hell is roleplaying, magic and character creation, pics.
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